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Level Designer

Our ideal designer will be responsible for executing level design tasks as assigned by the Lead Level Designer to help ensure the highest level of quality on our projects. Prior professional experience working within the video game industry is also highly desired.

Responsibilities:

  • Design level layouts, implement, and fine tune level progression
  • Create and update relevant design documents for levels
  • Propose and pitch level concepts to the development team
  • Prototype new levels and layouts
  • Implement and refine enemy encounters, level navigation, and overall level flow
  • Be able to manage and fine tune the fun, challenge, and gameplay mechanics of a level
  • Actively communicate methods to the team to improve the production pipeline and tools used for creating levels

Requirements:

  • We are only considering candidates in the Los Angeles area for this position
  • At least 2-5 years in game development, or equivalent experience
  • Skilled with relevant software to prototype and create levels (2D preferred)
  • Experience with 2D software (Photoshop, Illustrator, etc.) to conceptualize and refine levels
  • Familiarity with level playtesting and creative reviews
  • Great with communicating ideas through writing and discussions with the team
  • Must be comfortable with Github, Perforce, or other comparable version control systems

Bonus Requirements:

  • 3D level design, creation, and implementation experience
  • Knowledge of Unity3D, Unreal 4, or other game engines

If you would like to apply, please contact us. Attach a PDF or ZIP archive containing both a cover letter and resume.

Applications without cover letters and resumes will not be considered!