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Technical Artist

We are looking for a Technical Artist to join the team.

Responsibilities:

  • Help in designing and implementing advanced graphic assets and effects into the game such as shaders, particles, effects, etc.
  • Help in designing and implementing the art content pipeline for the game.
  • Maintain and improve technologies and art workflows.
  • Collaborate with artists, designers, and programmers daily to identify challenges and provide solutions.

Requirements:

  • We would strongly prefer candidates in the Downtown Los Angeles area for this position
  • 3+ years of professional game development experience
  • Understanding of at least one 3D package (Preferably Maya) and extensive knowledge of CG fundamentals: shaders, modelling, texturing, rigging, animation, lighting, rendering and compositing
  • Familiarity with programming and ability to ramp up on a proprietary engine quickly
  • Ability to synthesize ideas about what tools will make things easier for the artists
  • Understanding of various gaming platform limitations with regard to visual assets
  • Familiarity with playtesting and creative reviews
  • Must be comfortable with Github, Perforce, or other comparable version control systems

Bonus Requirements:

  • 3D level design, creation and implementation experience
  • 3D modelling, rigging, and animation experience

If you would like to apply, please contact us. Attach a PDF or ZIP archive containing both a cover letter and resume.

Applications without cover letters and resumes will not be considered!